The Economy
One rule runs the whole economy: almost everything in the world is finite.
Nothing comes back
A zone holds a fixed amount of each resource. When a zone is mined out, that resource is gone from it forever. And you never have to guess: the game shows you exactly how much is left, live, while you play.
Nobody can vacuum a zone
Gathering is rate limited. One player with endless free time cannot strip a zone bare before you ever see it. The world empties at a pace everyone shares.
gloo
gloo (₲) is the currency of the world. Vendors will buy raw materials at a floor price, so anything you gather has a worth the moment you carry it to town. Your work never sells for nothing.
The Gloo Exchange
The floor is only the floor. The real market is the Gloo Exchange, in town.
- It is a real order book. Players set the bids and the asks.
- Trades happen at the resting price. Cross an order already sitting on the book and you trade at that order's price.
- Every asset has its own live chart.
- Rarity is not a label. It is a live reading of how much supply remains in the world. When the Exchange says something is rare, it is rare because the world is actually running out of it.
The market has a heartbeat
Two things keep the Exchange alive even when only a few souls are online.
- A market maker quotes the book, a little above the floor, so there is always a price to trade against. It is careful by design: it only ever bids gloo it has already earned from its own sales, so it mints exactly zero gloo. Liquidity without ever printing money. Fixed supply stays fixed.
- The market runs on a bell. It opens and closes on real market hours, with an opening auction that clears every resting order at once. Off hours you can still gather and sell at the floor. The trading floor just rests until the next bell.
Crafting destroys the inputs
Crafting turns raw materials into goods, and the inputs are destroyed in the making. So everything refined is scarcer than what it came from, by construction.
Trade face to face
You do not always need the Exchange. Stand next to another soul and open a trade window. Each of you puts up gloo and items, both press Accept, and the swap happens at once: both sides move together or neither moves. A direct trade moves value only, it never mints. Even person to person, the world's supply is conserved.
gloo and $GLUE
gloo will connect to $GLUE. The bridge that lets you move between gloo and $GLUE is designed, and it comes with the public alpha. Until then the gloo economy is closed and self contained: the live $GLUE price only drives a real world value display, never a way in or out.
The honest note
Scarcity here is a game mechanic, not investment advice. Things run out because that makes a world worth playing in, not because anything is promised to go up. It is a game. Play it like one.