The Four Edges
Four zones ring the Dead Forest, one per edge. Same world, four different moods.
The Ashfell (south)
A dead city. Cracked asphalt, a long avenue of ruined buildings, abandoned cars rusting where they stopped. Some neon signs still flicker at night, nobody knows who pays that bill. A survivor camp squats right on the avenue. The city runs its own sun cycle, pale days and darker nights.
The Hollow (north)
A forest that is very much alive. Oaks, birches, willows and pines packed close, ferns and berry glades, a stream that widens into a pond, and clearings you find by getting lost. Somewhere in the deep there is a hidden glade and one beehive. Good luck.
The Shore (east)
The coast. A full waterline down the eastern edge, wet sand, dunes with wind bent pines. A broken pier, a beached rowboat and nets drying between posts mark an old fishing spot. Tide pools in the south hold their own small worlds.
The Mire (west)
A swamp that wants you gone. Still black water, sunken logs, moss draped trees. Mushrooms glow a sickly teal where the light gives up, and rune stones hum by the path forks. An old frog idol sits on an islet, watching you cross. It was here before you. It will be here after.