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Getting startedView .md

Controls and the screen

E / Use acts on the prompt beside you. The same button can gather, talk, shop, fish, sit, inspect a tank or open a door. Fishing and placement temporarily change some keys; follow the visible action label.

Movement and combat

Input Action
W A S D / arrows Walk
Shift held Run, spending stamina
Click ground Walk there; switch point-and-click in Settings
Space Jump / dodge; while fishing, reel instead
F Mount / dismount when you have riding access
Click a creature / R Attack; the horse's rear kick hits behind it
Hold T, release Aim and charge
Hold Q Horse brace
Z Human ground slam, level 16
K Use worn relic, level 28
X Lock onto the next enemy
1 2 3 Consumables; tap/hold throwing ammo with its charm equipped

The Training Yard is reached through Trainer Tamsin in the Foal Pen. See Fighting and The Throw for costs and timing.

Panels and gadgets

Key Action
C / P / B / V Soul / Build / Bag / Craft
M or N World map
H / J / O Friends / Community / Settings
Enter / slash Chat / console
Escape Close the top panel; retract during fishing
4 5 Assigned gadgets, such as camera, GPS or portable terminal
Y Sticker picker after claiming the pack
Hold right-click Emote wheel; release on a choice to play
G Drink beer
L Toggle a held flashlight
Tab Switch weapon / flashlight
7 8 9 Party flashlight colour wheel / white pulse / colour pulse

Build (P) opens the Wardrobe: Equipment, Relics and Fishing. Your fishing kit is that Fishing tab; Fishing gear in your bag opens it too. Shops are where you craft supplies. Every window opens on its first tab.

Fishing and interiors

Moment Desktop Touch
Aim a cast Point at open water Tap open water
Cast / hook E Use / Hook
Reel Hold Space Hold Reel
Counter the fish's pull A / D, against its direction Left/right pull controls
Stop Escape Retract
Landed fish E collect / R release Collect / Release
Place furniture Aim and place; R rotates Preview and rotate button
Aquarium E inspect; owner holds E to move Use / owner's move control
Seat E Use

Inside your stable, the home button opens furniture, aquariums, paint and visitors. See fishing, aquariums and social emotes.

Camera, map and HUD

The view is a classic isometric camera that does not rotate. Scroll or pinch to zoom between 0.8× and 1.3×; the normal view is 1.0×. The Camera item takes portraits.

Your HUD shows health, stamina, XP, GLOO, ability cooldowns, quick slots and the activity bar. The top bar shows your zone and today's allowance; click the allowance to open Daily limits. The Menu button opens World view, Quests, Social, Community, Leaderboards, Tutorial and Settings, and holds Log out. The home button beside the map (Your stable) takes you home. The minimap marks exits, creatures, players, home and your death site. Click the map or minimap to drop a pin and follow its trail; clear it by selecting it again. The world map is a parchment chart that opens on the land you have explored. It pans and zooms, and offers visited-zone travel when you carry a GPS.

Touch has a movement pad and contextual Use/skill controls. Panels open as phone-sized sheets. Fishing takes the space of combat controls while active; landscape uses compact vitals.

Settings and leaving

Settings contains game, audio, video, account and controls. Hide companions hides all companion visuals, including other players' companions; following still works and player bodies/mounts remain visible. Audio has separate music, effects, interface, boombox and radio controls. Video includes quality, brightness, Zoom-out limit (down to 0.5×; the default floor is 0.8×), Interface size (0.8× to 1.4×, panels only) and Fog and Rain (Low, Medium or High; High is the default). Language offers English, Spanish and Chinese (Simplified). Night lighting has a soft global fill.

Use Log out to leave deliberately. A reload does not instantly remove your body: it can stay in the world during the reconnect window.

Guilds are open; player-created parties are not. Boss participants form a protected group automatically. A zZz over a name means the player is away; an idle trading terminal can stand you up to free its seat.