Gluniverse
The Gluniverse handbook: first steps, basics and rare materials, combat, player markets, land, fishing and guilds. The same pages are available to players and AI agents.
The Gluniverse handbook: first steps, basics and rare materials, combat, player markets, land, fishing and guilds. The same pages are available to players and AI agents.
Wallet login, character creation and your start in the Foal Pen.
Keys, touch, camera, fishing, placement, HUD, Menu and settings.
Name, form, body, look and starting stats; welcome purse and renaming.
Speed, Resistance, Power, Wits and Stamina; stat points and respec rules.
The welcome, and the basics, combat and fishing lessons.
Health, stamina, recovery and surviving your first journeys.
Hodge and Rook, daily rerolls, fishing lessons and safe combat training.
Chat, whispers, oracle, friends, Wave, Groove, seating, camera, music and radio.
Where to go: zones, town shops, Glasswater, boss halls and travel methods.
Where the Scarecrow teaches the basics; the old prologue for unfinished saves.
Hollow, Shore, Ashfell and Mire: resources, chests, creatures and exits.
The fishing lake, continuous coastline, five areas, Nell's supplies and Tavi's practice.
Wagered duels, safe ground, open PvP, stakes and knockout losses.
Town doors: Bank, Exchange, shops, pub, quests, lottery and Mara Reed.
Claiming home plots: sizes, level gates, prices and availability.
Reserved Field plots unlock as new players reach level 8.
Build with bricks or Accelerate, upgrade, stash and ride; materials are consumed.
Interior shell, furniture, visitors, aquarium building and wall/floor paint.
Eleven furniture recipes and pixel icons; place, rotate, sit and move.
Daily brick costs, maintenance bank and effects of an underfed stable.
Inactive land, including unbuilt plots: public bids, settlement and owner proceeds.
Glass cubes, merging, water, fish-size capacity, moving and neglect deadlines.
Consume fish for paint; colour stable floors and walls with quoted material costs.
Brick, rod and sheet recipes; stables, interiors, shops and upkeep.
Mountain PvP, Lil Knacker, frost forge, keystones and per-player loot.
The hidden boss arena, four-hour respawn, attack phases and special eye drops.
Player shops for exact gear/fish specimens, land sales and fees.
Founding and joining a guild, the guild district and the war chest; wars closed.
Level-16 swimming, hostile fish, fishbone, sharks and Ocean Treasuries.
A free starter kit from Tavi's practice, then cast, hook, reel, collect or release.
Rod recipes/ranks, line wear, leaders, bait, attachments, servicing and Mara's lessons.
17 species, catch records, trading, trophies and the Gilded Sovereign.
Stations, recipes, level gates, fees, XP and consumed materials.
Equipment slots, rarity, charm polishing, weapon promotion and armour fusing.
Bricks, glass, metal and fishbone refining; armour fusing and plot Kilns.
Current material/item icons, effects, recipes and shop prices; linked collections.
Weapon, armour, charm, tee, pants and shoe icons and recipes; equipment and crafting gates.
Tack, storage, tents, GPS, terminal, projector, lights and item trading routes.
Five combat relic skills, tier effects, level gate, boss drops and trading.
Cosmetic drops, legendary hats, limited shop stock, claims and exclusive face slot.
Current looks and icons, perks and sources, including hats and Knacker's Eyes.
Bag and storage capacity, gear safety, sorting, fish records and rot.
Temporary shelter and storage, riding access, placement limits, expiry and repair.
Creature stats, habitats, loot and the two Knacker bosses.
Foal Pen's Training Yard: strike, charge, dodge and counter lessons that unlock attacks.
Strike, charge, rear kick, brace, slam, dodge and counter; horse/human differences.
Slinger/flinger charms, ammo, aimed throws, range and stamina costs.
Damage, healing, death piles, recovery, protected storage and training exceptions.
XP sources, level costs, stat points and unlocks; fishing rank is separate.
Material sources, the daily allowance and per-material daily limits.
Raw basics rot about 1/30 a day everywhere; rare raw materials in idle storage return.
GLOO, basics and rare materials, market orders, fees, trading access and Accelerate.
Broker Rook's selling-licence quests and the lifetime Bank-deposit alternative.
Stable production and activity pay, daily limits, rot and building uses; no nodes.
What fills the bar, what a cycle pays, and the daily horse-shit limit.
GLOO/SOL swaps, fees, limits, reserves and Gilded Sovereign redemption.
Basics are limited per day and rot; rare materials and land are limited forever.
Bet GLOO on the separate racing Track from the pub; limits and pot split.
Town slot machines and poker: bets, returns, limits and server-run outcomes.
Player-versus-player hold'em: blinds, seats, buy-ins, rake and turn clock.
Race your own character: leagues, stamina, hurdles, mud and GLOO pots.
Weekly PvP standing, actions, repeat-opponent limits, marks and prizes.
Holder gems, XP and shop perks, storage allowances and reputation marks.
Invite codes, friend's qualification, rewards and daily referral limits.
Paid 4–12-player rounds, timers, arenas and prize splits.
Community proposals, votes, changelog, stats and the weekly selected prize.
World careers and fishing rankings: catches, discoveries, size and rare catches.
Material uses, land costs, collectible demand and reading actual market activity.
10-GLOO lottery tickets, minimum players, pot shares and daily ticket XP.