The item catalog
This reference uses the current game item names, recipes and pixel icons. Recipes consume their inputs. Station crafts cost 10 GLOO as well as materials; bricks are free. Item level requirements and the station's own access requirements both apply.
Combat gear does not have an ordinary durability repair loop. Fishing is different: line wears while underwater, leaders run out and rods need servicing. See Fishing Gear.
Raw materials
| Material | Class | Vendor floor | |
|---|---|---|---|
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Scrap | Basic | 4 GLOO |
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Sap | Basic | 2 GLOO |
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Hide | Basic | 5 GLOO |
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Bone | Basic | 10 GLOO |
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Fishbone | Rare | 5 GLOO |
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Horse Shit | Basic | 1 GLOO |
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Straw | Basic | 1 GLOO |
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Water | Basic | 2 GLOO |
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Iron Fittings | Rare | none |
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Keystone | Rare | none |
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Frozen Sap | Rare | none |
Basics are limited per day and rot; rare materials have a fixed supply. Basics and rare materials explains both. Goo has no public source yet.
Supplies, tools and refined materials
| Item | Use / effect | Recipe or source | |
|---|---|---|---|
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Patch Kit | type: heal, value: 30 | Hoof Bench: 1 Scrap + 1 Sap |
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Crude Glue | type: stuck, value: 3 | Hoof Bench: 2 Sap |
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Stamina Tonic | type: stamina, value: 50 | Hoof Bench: 1 Sap + 1 Hide |
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Saddlebag | troughSlots +8 | Workshop · L6: 1 Bone + 1 Hide |
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Spun Fiber | Straw spun into thread. The step before cotton. | Workshop · L6: 3 Straw |
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Cotton | Thread soaked soft. Every garment starts here. | Workshop · L6: 1 Spun Fiber + 1 Water |
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Bandage | Wrap a nearby hurt player. Heals them, not you. | Workshop · L3: 2 Cotton |
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Waystone Shard | Snaps you to the waystone you last unlocked. One shard, one trip. | Hoof Bench: 4 Straw |
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Swift Brew | Drink for a short burst of speed. | Chem Lab · L10: 2 Sap + 1 Scrap |
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Glue-Ward Tonic | Drink to shrug off hits for a while. | Chem Lab · L10: 2 Hide + 1 Sap |
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Vigor Elixir | type: stamina, value: 120 | Chem Lab · L10: 2 Sap + 1 Hide |
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Mending Draught | type: heal, value: 90 | Chem Lab · L10: 1 Scrap + 1 Sap + 1 Hide |
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Grand Elixir | type: heal, value: 180 | Chem Lab · L10: 1 Bone + 2 Sap |
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Flashlight | Held in the weapon hand. Tab or l switches the beam on and off. | Sticky Pomus · L6: 30,000 GLOO |
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Party Flashlight | Held in the weapon hand. Same beam, six gels. Keys 7, 8 and 9 once it's lit. | Sticky Pomus: 5,000,000 GLOO |
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Boombox | Not worn. Select it in your bag and hit place, then tune it to a youtube link for everyone nearby. | Sticky Pomus · L25: 1,000,000 GLOO |
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Projector | Not worn. Select it in your bag and hit place, then paste a youtube link. It plays on the wall. | Sticky Pomus · L25: 1,000,000 GLOO |
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Oat Snack | type: stamina, value: 60 | Sticky Pomus: 10 GLOO |
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Field Ration | type: heal, value: 45 | Sticky Pomus: 18 GLOO |
| GPS Tracker | Works from your bag. Open the world map (m) for live zone dots and fast travel to zones you have visited. | Sticky Pomus · L21: 1,500,000 GLOO | |
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Portable Terminal | Works from your bag. The exchange opens anywhere: place and cancel orders without a desk. | Sticky Pomus: 10,000,000 GLOO |
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Camera | Reusable. Select it in your bag to open the camera and take a square, full-body photo anywhere. | Free at portrait studio · L7 |
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Fusing Station | Not worn. Select it in your bag and hit place, then stand at it to fuse trinkets. Only you can use yours. | Workshop · L6: 2 Metal Sheet + 20 Bone + 10 Crude Glue |
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Mannequin | Not worn. Select it in your bag and hit place, on your own plot only. It wears a full set for you, and one press swaps it with what you have on. Changing your stat spread there costs gloo and sap; swapping gear or a look is free. | Workshop · L8: 12 Hide + 20 Straw + 15 Bone + 6 Crude Glue |
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Personal Storage | A chest, not gear. Select it in your bag and hit place, then stand at it to deposit and withdraw. 12 slots that survive restarts. | Sticky Pomus · L12: 120,000 GLOO |
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Golden Personal Storage | The golden skin of the personal storage chest. Same 12 slots, placed from your bag the same way. | Sticky Pomus · L12: 600,000 GLOO |
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Beer | type: drunk, value: 30 | Pub: 3 GLOO |
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Ocean Treasury | Open for ₲100 to ₲500,000. Four treasury openings per utc day, of any kind. | Reef Shark |
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Frozen Treasury | Open for ₲100 to ₲500,000. Four treasury openings per utc day, of any kind. | Lil Knacker / The Knacker |
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Glass | Recovered glass from scrap, clarified with sap and quenched in water. Build aquariums inside your stable. | Kiln: 6 Scrap + 1 Sap + 2 Water |
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Brick | building | Kiln: 3 Horse Shit + 2 Straw + 1 Water |
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Frozen Key | Ice that remembers being a lock. The arena door eats one per entry. | Frost Forge: 6 Water + 1 Metal Rod |
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Metal Rod | building | Kiln: 4 Scrap |
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Metal Sheet | building | Kiln: 3 Metal Rod |
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Tent | A home for the road. Select it in your bag and hit place. It holds 26 slots, keeps mobs off you while you stand on it, and lets you ride its zone with a saddle. It wears out in 7 days unless you repair it. | Workshop · L5: 100 Straw + 4 Cotton + 4 Metal Sheet + 10 Hide + 12 Sap + 4 Crude Glue |
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Tent Repair Kit | Patches a worn tent back to new. Stand at your tent to use it. | Workshop · L5: 2 Cotton + 4 Sap |
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Saddle | tack | Workshop · L6: 6 Hide + 3 Scrap + 1 Bone + 2 Crude Glue |
Weapons, armour, charms and the eighteen clothing variants have their own equipment catalogue. Gear and rarity explains their separate fusing systems.
Dedicated collections
- Fish and catch records: all 17 collectible species, display rules and specimen trading.
- Rods, line and bait: kit supplies, upgrades and repairs.
- Furniture: all 11 ordinary furniture recipes.
- The Looks: coats, hair, hats, shades and other cosmetics.
- Relics: combat skills and rarity tiers.
- Glass aquariums and paint: build and colour your interior.
Creature fragments have item art, but their troop use belongs to guild wars, which are not open yet.
Reviewed 2026-09-27. Market prices and remaining world stock are live, not fixed by this guide.














































