Tools, storage and shop goods
Use the item catalogue for current icons, recipes, prices and level gates. Placeable tools work from your bag rather than occupying a worn trinket slot.
Carry and build
- Saddlebag: Workshop L6, 1 bone + 1 hide; adds 8 bag slots.
- Saddle: Workshop L6, 6 hide + 3 scrap + 1 bone + 2 crude glue. Unlocks riding where your stable/tent permits it and grants the plain gold saddle look on first craft.
- Tent: Workshop L5; shelter with a 26-slot stash and riding access in its zone. It wears out after seven days; repair with 2 cotton + 4 sap. See the tent guide for placement and expiry.
- Furniture: eleven Workshop pieces, with recipes and icons on Furniture. Place them inside your room, rotate with R or touch, and sit on eligible seats with E / Use.
- Glass: 6 scrap + 1 sap + 2 water at the Kiln. Build merging aquariums with glass and sap, then fill and maintain them.
- Bricks and metal: the Kiln turns 3 horse shit + 2 straw + 1 water into a brick, 4 scrap into a rod, and 3 rods into a sheet. They feed stables and shops.
Bought utilities
Sticky Pomus sells these for GLOO. House stock, where limited, never automatically refills.
| Item | Price / level | Use |
|---|---|---|
| GPS Tracker | 1,500,000 / L21 | Map travel to visited zones; 500 per jump, two-minute cooldown |
| Portable Terminal | 10,000,000 | Exchange anywhere; also a rare eligible mob/chest/boss drop |
| Personal Storage | 120,000 / L12 | Placeable 12-slot chest |
| Golden Personal Storage | 600,000 / L12 | Same account storage, different shell |
| Boombox | 1,000,000 / L25 | Nearby shared audio; fixed house stock 50 |
| Projector | 1,000,000 / L25 | Place a screen and play a supported YouTube link; fixed stock 28 |
| Flashlight | 30,000 / L6 | Held light, replacing your weapon while held |
| Party Flashlight | 5,000,000 | Light with colour/pulse modes |
Personal storage upgrades to 24 slots for 10 crude glue, 15 scrap and 8 horse shit, consumed from the chest. From L29, two placed chests are two doors onto the same storage, not twice the capacity.
The Camera is free at the portrait studio from L7 and cannot be traded. Assign reusable gadgets to quick slots 4 or 5. See social features for photos, music and stickers.
Clothes and fishing supplies
Workshop shirts come in six colours from L6: 3 straw makes spun fibre, 1 fibre + 1 water makes cotton, and 2 cotton makes a tee. Tees use the top slot; pants and shoes also have six matching colours and their own slots. Equipment and clothing lists their costs. Cotton also makes tents and repair kits.
Fishing rods, line, leaders, bait and attachments live in your fishing kit, the Wardrobe's Fishing tab. Travel to Mara or Nell to craft. Paint is managed in Stable interior, not as a market bottle.
Where things trade
| Goods | Route |
|---|---|
| Raw materials | Exchange or direct trade; vendor floor only where positive |
| Fungible crafted goods, glass, ordinary furniture | Exchange where eligible, player shops or direct trade |
| Rolled weapons, armour and charms | Exact listings in Black Market player shops; no quantity Exchange |
| Relics | Player shops or eligible direct trades; no Exchange |
| Modern signed fish | Direct trade or player shops preserving the specimen |
| Cosmetics | Sticky Situations, player shops or eligible gifts; no material order book |
| Camera / permanent sticker unlock | Cannot trade |
Exchange asks, Sticky Situations listings and vendor-floor selling require the trading licence or lifetime Bank-deposit qualification. Buying and crafting do not. Player shops and direct trades use their existing rules. Crafting an item does not give it a guaranteed vendor resale price.